Shocking Developments at The Rouge Lady

As evening descends on Falcon’s Hollow, Belton Harald, always a ladies’ man, suggest that the group repair to a local attraction he has heard about called The Rouge Lady. A bawdy-house and burlesque located just outside the walls of the town proper that hosts a titillating revue of exotic comforts and tantalizing spectacles. The party agrees, having no other suggestions and longing for civilized entertainments after so long a sojourn in the fairy-haunted wilderness of the Arthfell Forest. They find the establishment and are met inside the doors by Kabran Bloodeye a hulking Half-Orc with human affectations of dress and speech. Aside from his blood-red eyes, Kabran's most striking feature is his missing nose, cut from his face long ago in a far-off city, in punishment for crimes committed there. He wears a bronze nosepiece over the crater in his face, which whistles disturbingly as he sucks air through it, and dribbles blood and mucus that he wipes away with a crimson handkerchief. 

Kabran Bloodeye


He reveals the cruelty of his establishment nearly immediately by summoning the two barely-teenaged serving girls he bought from their destitute parents to “Apprentice”, meaning learn the whore’s trade, who provide drinks and meek subservience. 

Kabrans "lil' starlings" waifs


Kabran leads our heroes to a table off from the main bustle, barely illumined by a single candle in a fancy Taldoran table lamp. Almost immediately, the crew of house descend upon the party, plying them for drinks and offering their conversation and company peppered with suggestions and offerings of pleasures mundane and exotic and hinting of skills that are as shocking as they are enticing. 

The shabby-sumptuous Rouge Lady interior


Belton is subsumed by two high-end ladies of the evening who proceed to relieve him of considerable coin in drinks and edible delicacies which they hand-feed him and themselves freely. 

Belton's Fancy Parlour Whores


Gaia, Najáre and Sif prove more resistant to the ladies advances but politely engage in conversations and frugally refrain from ordering over-many drinks. Seeing the failure of the ladies of the evening to  gain ground against our heroines, Kabran sends over les boys du cabaret to ply the women with more penetrating pleasures. They reveal that The Rouge Lady offers several games of chance native to Falcon's Hollow, such as "buckle-chuck" (played with scrimshawed sheep's knuckles or wooden dice), Rouge Lady - Grim Lady (a card game with a Succubus Queen and a Corpse Queen as trumps), and Spin the Saw (using a circular saw blade on a nail that is spun to indicate odds, victory, or defeat). 

The Disappointed Regular Girls


While this goes on, a gang of six of the thugs of Payden "Pay Day" Teedum who is the Lumber Consortium's overboss in Falcon's Hollow and the right hand and bodyguard of Thuldrin Kreed stride in as if they own the place. 

The Lumber Consortium Bravos


Pay Day Teedum is as corrupt as any fiend from the Abyss. If anyone angers his boss, he's the one to deal punishments, often in the form of dues, the latter behavior being responsible for his nickname "Pay Day". He hates Deldrin Baleson, the Sheriff of Darkmoon Wood, and only refrains from violent action cause he doesn't want the Sheriff to become a martyr. His swaggering bullies are one tiny slight away from busting Town Militiamen’s heads at any opportunity. They walk around as a law unto themselves and no one is foolish enough to defy them who wants to keep working or work, keep from being crippled beyond the capability of working.

Boss Payden "Pay Day" Teedum


Sif, not having finished with the ladies quite yet, succumbs to the charms of a physically strong but shapely and athletic and fair-faced whore who reveals as she drinks Sif’s mead that her specialty is fighting back against her clients. Providing a struggle so they have to work to defeat her and take her as a prize fought-for and won. Though their victory is always assured, they pay extra for her struggles and sometimes she takes the liberty to cuff one roughly on the jaw or sorely strike his tender parts before giving in. Sif engages her services for a massage, an actual legitimate skill she learned as a girl working as a bathhouse towel-maid in Absalom. They retire to her cottage just outside the door of The Rouge Lady and services are rendered.

The Fightin' Maiden

With the hulking woman warrior gone, the Bravos of Thuldrin Kreed, now deep in their cups, get some Dutch Courage and saunter over to the table where slender Gaia and bestial Najáre sit with their drinks as Belton, now slid-back generous from the table-edge to accommodate two ladies on his lap wallows in vice and drink. They pull up some seats and start laying into the ladies with introductory talk and some clumsy, drunken attempts at charming Gaia. Gaia is clever and orders the serving girl to bring a bottle of the horrible moonshine from the Low Market and an identical bottle of water. She winks and hustles off to return with two big clay XXX jugs heaving the horrid liquor onto the table before Teedum’s  Thugs and sliding the water-filled jug in front of Gaia. All three ladies face off against challenger bullies and their brothers stand behind them wagering and taunting and jeering at the women, sure of a soon-to-come drunken fallout of the ladies and the lascivious violation of their unconscious, foolish bodies that will immediately follow. But the ladies drink like fish and hold up against the three sellswords, much to their dismay and finally they give up in defeat. Three of their six now vomitously, blindly drunk and barely able to remain upright. The remaining three, seeing that the field of competition for these smug ladies has halved, slide on in for some direct wooing. Their speech full of macho innuendo and their hands wandering over soft feminine charms that they ought not to in good society. 

Gaia plies the drunken-but-still-able-to-talk mercenary for information, allowing him to be distracted by his touchy-feely explorations of her body, as she extracts from him the secrets of the gate passwords and stories about how his gang run all of the Lumber Consortium ‘business’ meaning how they extort, rob and swindle the poor, honest lumberjacks out of every dime in their despicable endeavors. She learns much about he cruelty and lack of humanity of Lord Thuldrin Kreed and his crony, Pay Day Teedum.  About how Magistrate Vamros Harg is the corrupt and cowardly magistrate of Falcon's Hollow. And about how prior to relocating to Falcon's Hollow, Harg was a failed barrister in Carpenden. He tells her about how this seemingly young, attractive halfling prefers same-gender relationships and is known to be fond of finery! An unforgivable and disgusting flaw in the eyes of the gang. And lastly about how Vamros has a stormy romantic relationship with one of Sheriff Baleson's deputies, the handsome Tabrik Splint. She learns from the thug about how Splint is fearless and speaks openly about Kreed's corruption and the need for a change in the leadership of Falcon;s Hollow, and how his day is coming very soon when he slips up and wanders somewhere in town alone where Teedum's gang of cut-throats can teach him a lesson in savage beating and bloody murder in a dark corner or silent cellar away from the townsfolk's eyes. And lastly, about how Harg desperately tries to protect his lover from Kreed's wrath.

Her interrogation ends when the henchman tires of talking and decides on better sport as the night gets old. He staggers to his feet and with the help of his companion, they grab up Gaia under her arms and knees, grappling her to near-helplessness and hefting her up to carry her toward the door for a ‘step-outside’ which really means 'brutal raping in the moonlight'.

Then, to everyone’s astonishment the wooden Cigar Indian behind the table against the gaudily papered wall begins to speak with a homespun country accent and warns off the thugs before springing to life and throwing back his Shoanti bearskin cape and fast-drawing a curious looking wand of ash and holly wood and blasting a sanity-defying stream of angry cats in a noisy, astounding wave at the offenders, pelting them with furry felines and causing them to unhand the struggling Magus. A rollicking melee ensues as Sif draws her glimmering magic sword and axe and Najáre slashes furiously with her saber and glittering cruel-looking obsidian dagger. Belton drunkenly gapes in stupefied disbelief as a sudden maelstrom of mayhem erupts before him. His two slatterns panickingly cling to him for protection in their unarmored state of partial undress, terrified at the prospect of deadly violence overtaking them. Curses and daggers are thrown as the thugs draw their leather-clad truncheons and swing with gusto at their former prey. But the mercenaries are drunk and staggering and surprised by this sudden two-pronged attack and take telling blows from Sif and Najáre two of their number falling dying to the wooden floor, staining the carpets with pools of blood. Gaia lashes out with her magical power and unerring magical missiles tear into the drunk who had groped her in an honorless violation of her fair and courageous person. Following with expert longsword strikes doing telling damage.

As the cruel villains regroup Gaia summons up a cloud of mystical energies about Sif and she grows to twice her natural size, towering twelve feet high and growing to weigh 800 pounds of hard muscle. Her magic sword growing with her and allowing her to strike at these knaves from ten feet away, cutting into the rear ranks of them. Cats fly furiously and the area is littered with wounded tabbies and calicoes and scratched, bitten and bludgeoned mercenaries. Trunceons blur to the left and right clobbering our heroes for a moment before the drugstore cigar Indian strides out of the shadows, revealing himself to be a strangely disguised Quick Jim in a Shoanti ethnic costume of the Storval Plateau in far-away Varisia, as he grapples the leader of these ruffians and shoves his “Catapult” into his drunken mouth as Kabran roars for order and the tumult dies down. Kabran, an in-the-pocket crony of Kreed is not at all happy that a drubbing of Boss Teedums bravos has gone down in HIS establishment, knowing the trouble this is going to cause with Kreed. And roars as the party to get out immediately, also vaguely implying that Teedum’s boys should do the same. Chief Tea-Cozy, as Jim is currently called, states a few choice positions on the preceding events lampooning and ridiculing the thugs before triggering his wand and violently exploding the head of the leader of the group in a spray of manifesting extra-dimensional cats and suddenly overfilled mouth-cavity, disgusting and horrifying all who witness.

That having been done, the team makes a hasty retreat before the vicious and enraged-looking Kabran, clearing out of the Rouge lady and regrouping outside.