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Leaf Armor

Druidic elves use secret alchemical compounds to treat special leaves used in crafting armor for their warriors. Stitching the overlapping leaves into a leather jerkin, bracers, and leggings provides great flexibility while deflecting blows as well as metal armor. Leaf armor is always masterwork. It cannot be constructed from other special materials.

Cost: 500, Armor Bonus: +3 Max Dex Bon: +8, Armor Check Penalty: 0, Speed: 30ft/20ft, Weight: 10 Lbs.

Magic Item:
Armor of Fallen Leaves
A riot of red, yellow, and orange leaves has been sewn together into a rigid suit of armor resembling a breastplate.
This suit of armor functions as a +1 wild breastplate. Because it is nonmetallic, wearing this armor does not violate a druid's spiritual oaths, though it has the durability of steel.


Once per day you can cause the leaves of the armor to turn brown and scatter on the breeze. During this process, you merge with the fallen leaves and disappear. Though the leaves appear to flutter near the ground, they are actually under your disembodied control. While in this state, you can move and interact with your environment as if you were under the effect of a gaseous form spell. This effect lasts for up to 30 minutes or until you use a standard action to end it. The subject gains DR 10/magic and becomes immune to poison, sneak attacks, and critical hits. It can’t attack or cast spells with verbal, somatic, material, or focus components while in leaf form. This does not rule out the use of certain spells that the subject may have prepared using the feats Silent Spell, Still Spell, and Eschew Materials. The subject also loses supernatural abilities while in gaseous form. If it has a touch spell ready to use, that spell is discharged harmlessly when the gaseous form spell takes effect.
A leaf creature can’t run, but it can fly at a speed of 10 feet and automatically succeeds on all Fly skill checks. It can pass through small holes or narrow openings, even mere cracks big enough to allow theleaves to slip through, with all it was wearing or holding in its hands, as long as the spell persists.
The creature is subject to the effects of wind, and it can’t enter water or other liquid. It also can’t manipulate objects or activate items, even those carried along with its gaseous form. Continuously active items remain active, though in some cases their effects may be moot.

Cost: 12,000 GP, Armor Bonus: +6 Max Dex Bon: +3, 
Armor Check Penalty: -1, Speed: 30ft/20ft, Weight: 15 Lbs.