Against the Dark Faun of the Unseelie Court

Baráel uses the power of nature focused through his Green Faith to drive all of Gaia’s horrid, swamp-borne disease from her body in a ritual that transferred the contagion to a host of bloated toads gathered by moonlight for that purpose. Hardy creatures whose warty little bodies do not succumb easily to the rigors of fever and sickness. By midday, she was hale and hardy with a blush in her cheeks and a healthy glow returned to her celestial elven skin. Even Baráel was heard to comment that he would never guess that that very morning she wandered in the grey gardens before Pharasma’s boneyard, close to her final judgment.

With words of thanks she plans to set off to the Grotto of the Holy Pool to meet again with these strangers who have rescued her from the foul Demoniac Tiefling and her wicked Diabolist Half-Fiend lover, only to save her a second time in a single day from the awful and insidious swamp-fever contracted as she lay prisoner amid the swarms of mosquitos and exposed to the sick and infested water for hours. They did her true favor by carrying her arduously over land to the home of the Ancient High Druid.

Baráel holds her only a moment longer to commune strangely with her Raven Familiar Mórërovail* in hushed rapid avian language more akin to a babble of grumbling croaking than any coherent speech she has ever shared with him. In the end though, He hops from one claw to the other, ruffling his wings, eager to be off before the way of the path that Baráel has given him drifts from his memory. But safely does he guide Gaia through the wood, avoiding the den of the wolf-mother with her new hungry cubs, skirting the demesne of the Tatzlwyrm, senses sharp for its vexing slither through the leafy canopy til just after midday, they slip quietly into the midst of the hard working heroes.

Quick Jim Barleycorn has a plan for the Dark Faun. A crushing, smashing plan that entail hours of hard work in the late spring afternoon. Jim’s double pendulum hammer and anvil trap requires that together, our heroes chop down a big tree, cut it into two huge foot log-lengths, fashion rope and vines into a support-harness for the logs, climb other massive trees to secure the ropes/vines at a fulcrum point capable of supporting the inertial weight of the log at the full apex of it's swing, and then pull and haul two 16ft  logs weighing 2 tons each up into the canopy of other nearby trees ( and securing them against the enormous continual pressure of their sheer weight straining to come swinging down every second with a profusion of very strong vines/ropes ). This near miraculous feat of engineering (and scooby-doo monster catching) takes 6 hours of continual hard labor by everyone involved. Leaving barely enough time to take the carcass of the bolt-ridden boar, newly dubbed ‘Quick Tim’ and spit it on a large branch over a goodly fire to roast. It’s delicious porky-ham scent traveling through the woods for miles and attracting all manner of hungry predator, and hopefully the Dark Faun.

Gaia and Quick Jim settle in around the campfire to act as bait to lure the Faerie monster into the campsite and the path of their swinging log-trap, while Belton, under the watchful eye of the Leshy, takes the bear figurine from the set of ivory carvings produced from the pool and stirs the pure spring water with the idol in the crude stone bowl. Then, drinking the water he slides into a stupor and drifts from his body across the forest to a snuffling, foraging bear overtaking its will and guiding it back toward the camp to be fight the Dark Faun, eyes and ears peeled for any sign of the evil fairy.

Belton-Bear is the first to find the creeping assailant. As it approaches through the woods from the northeast. His keen bear nose smells the otherworldly stench of the Blight. A moldy, leprous, decay that the wicked cannibal fairy exudes after its lifetime of lurking in dour places in darkness stewing in its own spite, evil and hate for mortal-kind and thirsting for the sweet blood of innocents and tender flesh of The New God’s faithful. Belton pick up the pace to intercept the creature when he scents a rapidly approaching hunting cat coming from the same direction. In moments the Leopard is upon him and it breaks into a circling, growling approach, taking in its larger, heavier foes and looking for a sign of weakness to exploit. The instinct of the Cat is to flee the obviously greater foe but the magical compulsion of its summoning will not allow it. Belton sees through the bears eye the force of the magic overwhelming the jungle predator and pushing it on into battle. It swipes! And its claws strike Belton-Bears face along the muzzle and snout but the Bears hide is thick and tough, bred for fights with other Bears. He barely registers the blow before he lets the bear’s instincts go and observes as two massive claws sweep out from the right and the left ripping and battering the leopard in bone-crushing blows that drive the creature to the ground. Belton-Bear follows up with a huge, gaping-jawed bite to the exposed spine and neck of the fallen cat and crushes its vertebrae like chalk, killing it instantly. Meanwhile the Fairy has approached the camp.

Not without wile are the fey. And this dark creature is no exception. Summoning up with a thought the illusion called Dancing Lights  by mortals and on its heels, the evocation known as Ghost Sound his fairie powers sweep forth behind the trees that separate his victims from him and the sound of massive, bull-sized footfalls approach the camp through the trees accompanied by a bleak, sepulchral, baleful witch-light that flashes and moves behind the ancient massive oaks and maples surrounding the Grotto of the Pool. The party despairs for a moment, wondering what this new threat could be.

Sif hides behind a massive tree-trunk, preparing to ambush whatever comes with axe and mighty sinew. Najáre, high in the trees, limber her throwing axe and readies to spring Quick Jim’s crushing log-trap. Gaia, sends Kenai into the air to circle the enemy and spy out its kind and its threat, careful not to endanger itself by flying too close. Quick Jim, always a clever one, senses something amiss with this new threat and brings his will to bear to disbelieve the strange spectacle beyond the trees. And so the Fauns illusion is broken and our heroes grit their teeth in anger at this foe whose too clever by half to put itself in harm’s way so easily. They plot on how to goad it to emerge so they can attack.

Quick Jim acts first, taunting and challenging the creature from the campfire belittling it and insulting its pride and vanity. As Belton-Bear makes his way back to the clearing, the Dark Faun sets to his magical pipes and whistles up a melody that pulls at the hearts and minds of the party. Most rebel and shake off the enchantment but Belton, his mind already unfocused by the fusion with the bear’s spirit, cannot overtake the Faun’s beauteous piping and falls fastly into friendship with the creature. Charmed fully and convinces of the Fairie’s good intentions. As the party sweeps in to assault the Unseelie menace, Belton hesitates in disbelief and dismay at this warring between friends. Blows are struck, Longsword, throwing axe, Battle Axe in a first foray against the creature. These it seems to largely shrug off. Taking great cuts and stabs to its body but fighting on as though barely wounded. A tough adversary indeed.

Belton-Bear is very upset by this seemingly inexplicable chain of events. His old friends are assaulting this new friend who is just getting mobbed by good old Quick Jim, Lady Sif and the new pretty Elven recruit. Soon he can’t take the insanity any longer, he rushes forward and interposes himself between the misunderstood Fairy and his vigilante frineds. Roaring and whining for a stop to all this madness. When Sif doesn’t seem even to consider the idea of giving quarter or mercy to this thing, Belton-Bear performs a miraculous feat! With his soul, he summons the Wings of the 36 Divine Celestial Soldier-Saints (http://westfell.blogspot.com/2014/02/wings-of-36-divine-celestial-soldier.html ) from his unconscious form nearly 75 feet away and the swarm of blades hurtle across the forest and become a maelstrom surrounding the Celstial-born Inquisitor and the Dark Faun. Now is when the Fairie slips and shows his wicked hand. He locks eyes with Belton-Bear and unleashes a Command (http://paizo.com/prd/spells/command.html ) enchantment upon him. This so conflicts with everything Belton holds dear that he reels in confusion, allowing the Bear-Spirit a moment of ascendancy during which it begins to go berserk. Sensing that all may be lost but finally shaking off the terrible charm of the evil Fey, Belton wrestles control of the Bear’s body back long enough to charge through the fray straight off the sinkhole edge into the Holy Pool 35 feet below. Some mercy of the gods then parts Belton from the body of the Bear and send him and his wings spinning through space back to his inert body on the pool’s shore. The bear recovers and drags himself from the pool only to hurry off into the woods at a gallop from this scene of eldritch madness. Belton Harrald, Inquisitor of Desna, ( Son of the Solar Belgaer the Perfect Memory of the Third Choir of the Triad, and great grandson of the legendary celestial beauty Astral Deva Astarael the Sorrowful, also called Azrael the Fair among the peoples of Garund ) surges skyward from the pit of the pool and dives like a fury to the Dark Faun to deal justice, so enraged that he forgets his Inquisitor’s gifts and ripping a 9-Ringed Saber from his wings, unleashes his fury on the Fairie in harmony with the assault of mighty Sif, Ulfen Half-Elf Shield-Maiden of Frost-rimed BattleWall and the crafty Najáre the Huntress Without Peer, ( adoptive Daughter of Ithayiga the Tiger God of Ancient Avistan ). Together this avenging assembly of heroes rain an avalanche of steel upon the wicked creature staggering back in horror as it’s wounds seem to fade like a passing season from it’s flesh ( Meta-game: Damage Reduction 10! Meaning for every rolled damage he takes, he removes ten from the amount )

Now the true cunning of the Merchant Princes of the burning sands of old Qadira is shown. Najáre’s eyes narrow as the now-triumphant Dark Fairie offers a deal to the brash assembly of heroes. In no uncertain terms they demand the creature’s head, the only trophy for which the Leshy will reveal the Phial of Pure Water, the next artifact of Nàrven in their quest. The Fairie emits a dark, sinister, throaty laugh of wicked relish as he makes an unbelievable offer. He will TRADE his head to the heroes, if in one year’s time, he may have their head in turn! A madman’s bargain! Najáre agrees to take this deal, standing just to the lee of the marking stone which reveals the place where Quick Jim’s clever trap will strike. The fairie takes the bait and strides forward, all suave confident, a demonic chuckle still croaking from his evil mouth. Only for the seemingly disappeared Quick Jim to finally make his move. Having changed places with Najáre duing the confusion of Belton’s flight from the battlefield, he now commands the slipknot of the log-trap and with a master’s hand he plies his devastating trap upon the Faun. Crashing the tons and tons of unyielding timber in a mighty clap of destruction, smashing the cursed fairie to death upon the rocks and leaves of the campsite floor. Ending his menace. With righteous fury, Belton wastes no time in lopping off the pristine and unmarked head of the things and taking this prize for our heroes to present to the weed Leshy on the nonce.