The following locations are very small or detailed more fully in another book.
Alvis: Alvis is home to the Andoren Alchemical Society. The society officially moved from Augustana the day after a large chemical fire nearly consumed the naval shipyards; half of the garrison was reportedly detached to help move the alchemists as quickly as possible. Alvis’s newly built Alchemical Quarter features stone buildings with wide alleys and firebreaks, along with the constant smell of sulfur and other unidentifiable substances. Most shops here carry alchemical goods at a 10% discount.
Claes, Cyremium, Lavieton, and Souston: Andoran’s Inner Sea coast is studded with small fishing settlements. Other than seafood and subsistence agriculture, these towns have little to offer visitors, and the Andoren Navy and merchant marine swell with sons of the coast out looking for adventure—or at least looking to escape the boredom of where they grew up. All of the coastal towns feature cellars, caves, or redoubts to which the townsfolk can retreat during a pirate attack or slave raid. An example is the Claes Redoubt, a ruined Azlanti fortress, which goes much deeper than the locals care to plumb.
Falcon’s Hollow: This logging town is the primary settlement of Darkmoon Vale and is detailed at length in the Darkmoon Vale page of this site.
Fusil: Isolated and completely surrounded by the ancient Verduran Forest, Fusil is largely at the mercy of its fey and druidic neighbors. A generations-old pact enables the township to survive: more than a century ago, the druids of the surrounding forests revealed to the town elders a rich gem vein in the nearby hills. The residents of Fusil make a comfortable living mining those hills, and in return chop not a single tree. Most of the town is made of stone and the locals use peat to warm their hearths.
Olfden: Olfden is a pleasant farming community, home to many retirees from the Eagle Knights. Most of these former knights join the town militia, which is consequently as well-trained as the army and is often called upon to serve during military campaigns. The Olfden Volunteers are considered the finest non-military unit in southern Avistan, and the town is extremely patriotic. Citizen Hall features marble walls engraved with the names of every Olfden resident ever to die serving the nation of Andoran, whether on land or at sea.
Riverford: Riverford stands where the high road crosses the Andoshen river. An old stone bridge sprawls across the shallows and gives the town its name. There has been a town on this site for 3,000 years, and at least 10 major battles have been fought in the surrounding farmland. Farms and orchards form a patchwork with monuments, graveyards, and barrow mounds, and farmers regularly till up new relics of the past, be they old coins, arrowheads, or something more valuable. The fear that land might be confiscated to preserve or research a significant find causes many farmers to “shovel, sell, and shut up,” unloading these items as quickly and surreptitiously as possible.
Sauerton: This wine community is infamous for Sauerton Red, a cheap wine floated in enormous barrels down the Andoshen River to Almas. From there the dubious spirit is shipped across the Inner Sea. The wine is so cheap and plentiful that it has rarely been considered worth the effort to steal and has fueled one of Andoran’s many colorful colloquialisms—shoddy craftsmanship or a poor stage performance may elicit a comment that the object of ridicule “must be down from Sauerton.”
Steyr: Steyr contains a large Galtan exile community, including many expatriate artists and philosophers. Thus Steyr casts an unusually long shadow in the arts community and among Andoran’s literate middle classes. The money that comes in from expatriate artworks is often funneled to those families and friends still in Galt. The Andoren government is ambivalent about the practice— helping those in need is Andoren to the core, but pumping money into Galt may only prolong the violence. Be that as it may, Andoran gets some intelligence benefit from the exiles, using their connections to keep an eye on the political situation in their bloody neighbor.
Triela: This rough-and-tumble town serves as the final port of call for the lumberjacks who herd Andoran’s Verduran timber down the Sellen River, and is regularly flooded with new money as the men do their best to spend it away before the hard slog back up to the wood. Taverns and brothels line the street and respectable folk stay in the “upper town,” a few gated streets of nicer houses and mercantile establishments that don’t traffic with the rough river men.